Fish witch and test level implemented

This commit is contained in:
2023-09-02 02:28:37 -07:00
parent 8d5ca74330
commit 829db1adb9
18 changed files with 2115 additions and 36 deletions

View File

@@ -12,10 +12,10 @@ material = SubResource("StandardMaterial3D_5vpcx")
[node name="ShotgunBullet" type="Node3D"]
script = ExtResource("1_binxs")
_projectileSpeed = 5.0
_projectileSpeed = 50.0
[node name="RigidBody3D" type="RigidBody3D" parent="."]
transform = Transform3D(0.999848, 0, -0.0174524, 0, 1, 0, 0.0174524, 0, 0.999848, -0.275608, 0, 0)
transform = Transform3D(0.996195, 0, -0.0871557, 0, 1, 0, 0.0871557, 0, 0.996195, -1.27456, 0, 0)
collision_layer = 2
collision_mask = 0
gravity_scale = 0.0
@@ -23,16 +23,15 @@ continuous_cd = true
contact_monitor = true
[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"]
transform = Transform3D(0.0647894, 0, 0.0761731, 0, 0.1, 0, -0.0761731, 0, 0.0647894, 0, 0, 0)
transform = Transform3D(0.647894, 0, 0.761731, 0, 1, 0, -0.761731, 0, 0.647894, 0, 0, 0)
mesh = SubResource("SphereMesh_ugmuv")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
shape = SubResource("SphereShape3D_o6kys")
[node name="RigidBody3D2" type="RigidBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.207104)
transform = Transform3D(0.996195, 0, 0.0871557, 0, 1, 0, -0.0871557, 0, 0.996195, 1.32, 0, 0)
collision_layer = 2
collision_mask = 0
gravity_scale = 0.0
@@ -40,16 +39,14 @@ continuous_cd = true
contact_monitor = true
[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D2"]
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
mesh = SubResource("SphereMesh_ugmuv")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D2"]
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
shape = SubResource("SphereShape3D_o6kys")
[node name="RigidBody3D3" type="RigidBody3D" parent="."]
transform = Transform3D(0.999848, 0, 0.0174524, 0, 1, 0, -0.0174524, 0, 0.999848, 0.226111, 0, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1.56619)
collision_layer = 2
collision_mask = 0
gravity_scale = 0.0
@@ -57,10 +54,9 @@ continuous_cd = true
contact_monitor = true
[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D3"]
transform = Transform3D(0.0906308, 0, -0.0422618, 0, 0.1, 0, 0.0422618, 0, 0.0906308, 0, 0, 0)
transform = Transform3D(0.999848, 0, 0.0174524, 0, 1, 0, -0.0174524, 0, 0.999848, 0, 0, 0)
mesh = SubResource("SphereMesh_ugmuv")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D3"]
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
shape = SubResource("SphereShape3D_o6kys")