CUTTTTTAAAAA
This commit is contained in:
@@ -4,9 +4,23 @@ public partial class CutterShot : Projectile
|
||||
{
|
||||
[Export]
|
||||
private PathFollow3D _pathFollow;
|
||||
[Export]
|
||||
private Sprite3D _sprite;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_pathFollow = GetNode<PathFollow3D>("Path3D/PathFollow3D");
|
||||
}
|
||||
|
||||
public override void _PhysicsProcess(double delta)
|
||||
{
|
||||
_pathFollow.Progress += Speed * (float)delta;
|
||||
_pathFollow.Progress += 10f * (float)delta;
|
||||
if (Mathf.IsEqualApprox(_pathFollow.ProgressRatio, 1.0f))
|
||||
QueueFree();
|
||||
}
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
_sprite.RotateY(25);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user