CUTTTTTAAAAA

This commit is contained in:
2023-09-03 23:10:58 -07:00
parent 1ae76971f7
commit 6ff28bce60
16 changed files with 123 additions and 49 deletions

View File

@@ -4,9 +4,23 @@ public partial class CutterShot : Projectile
{
[Export]
private PathFollow3D _pathFollow;
[Export]
private Sprite3D _sprite;
public override void _Ready()
{
_pathFollow = GetNode<PathFollow3D>("Path3D/PathFollow3D");
}
public override void _PhysicsProcess(double delta)
{
_pathFollow.Progress += Speed * (float)delta;
_pathFollow.Progress += 10f * (float)delta;
if (Mathf.IsEqualApprox(_pathFollow.ProgressRatio, 1.0f))
QueueFree();
}
public override void _Process(double delta)
{
_sprite.RotateY(25);
}
}

View File

@@ -66,7 +66,7 @@ public partial class Player1 : Character
private async void Fire()
{
var projectile = _fireProjectile.Instantiate<Projectile>();
projectile.Position = Position + new Vector3(0f, 1f, -1f);
projectile.Position = Position;
GetParent().AddChild(projectile);
CanShoot = false;
await ToSignal(GetTree().CreateTimer(projectile.Cooldown), "timeout");
@@ -76,7 +76,7 @@ public partial class Player1 : Character
private async void AltFire()
{
var projectile = _altFireProjectile.Instantiate<Projectile>();
projectile.Position = Position + new Vector3(0f, 1f, -1f);
projectile.Position = Position;
GetParent().AddChild(projectile);
CanShoot = false;
await ToSignal(GetTree().CreateTimer(projectile.Cooldown), "timeout");

View File

@@ -6,7 +6,7 @@ public partial class Projectile : Node3D
public double Cooldown { get; protected set; }
[Export]
private float _projectileSpeed = 100f;
private float _projectileSpeed = 1f;
public override void _Ready()
{