CUTTTTTAAAAA
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45
Scenes/Weapons/CutterShotAltFire.tscn
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45
Scenes/Weapons/CutterShotAltFire.tscn
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[gd_scene load_steps=5 format=3 uid="uid://cwt4rum7tvyvb"]
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[ext_resource type="Script" path="res://Scripts/CutterShot.cs" id="1_7xtlh"]
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[ext_resource type="Texture2D" uid="uid://brjwf2sf3s170" path="res://Textures/Projectiles/cutter.png" id="2_a0jul"]
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[sub_resource type="Curve3D" id="Curve3D_5hmi4"]
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_data = {
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, -2.502, 1, -3.145, 0, 0, 0, 0, 0, 0, -2.033, 1, -6, 0, 0, 0, 0, 0, 0, 5, 1, -8),
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"tilts": PackedFloat32Array(0, 0, 0, 0)
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}
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point_count = 4
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_mgm2i"]
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height = 8.481
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radius = 0.3
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[node name="CutterShot" type="Node3D" node_paths=PackedStringArray("_pathFollow", "_sprite")]
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script = ExtResource("1_7xtlh")
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_pathFollow = NodePath("Path3D/PathFollow3D")
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_sprite = NodePath("Path3D/PathFollow3D/Area3D/Sprite3D")
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Cooldown = 0.3
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_projectileSpeed = 0.1
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[node name="Path3D" type="Path3D" parent="."]
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top_level = true
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curve = SubResource("Curve3D_5hmi4")
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[node name="PathFollow3D" type="PathFollow3D" parent="Path3D"]
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transform = Transform3D(0.782564, 0, 0.622568, 0, 1, 0, -0.622568, 0, 0.782564, 0, 1, 0)
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loop = false
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tilt_enabled = false
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[node name="Area3D" type="Area3D" parent="Path3D/PathFollow3D"]
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collision_layer = 2
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collision_mask = 0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Path3D/PathFollow3D/Area3D"]
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transform = Transform3D(0.999999, 0, 8.9407e-08, 0, 1, 0, -8.9407e-08, 0, 0.999999, 0, 0, 0)
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shape = SubResource("CylinderShape3D_mgm2i")
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[node name="Sprite3D" type="Sprite3D" parent="Path3D/PathFollow3D/Area3D"]
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 0, 0)
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axis = 1
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double_sided = false
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texture = ExtResource("2_a0jul")
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