SFX
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@@ -6,5 +6,8 @@ public partial class FinalLevel : Node3D
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{
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var finalBossGUI = GetTree().GetFirstNodeInGroup("BossGUI") as Control;
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finalBossGUI.Show();
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var bgmPlayer = GetTree().Root.GetNode<BGMPlayer>("BgmPlayer");
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bgmPlayer.SetBGMFromFilepath("Audio/BGM/lb.wav");
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bgmPlayer.PlayBGM();
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}
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}
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@@ -61,6 +61,10 @@ public partial class GameManager : Node
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public void OnCharacterSelected(Player player)
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{
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var sfxPlayer = GetTree().Root.GetNode<AudioStreamPlayer>("Main/SFXPlayer");
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var audioStream = ResourceLoader.Load<AudioStream>("Audio/SFX/select.wav");
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sfxPlayer.Stream = audioStream;
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sfxPlayer.Play();
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GD.Print("Instancing...");
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var names = player.CharactersLeftOnStage.Select(x => x.Name).ToArray();
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GD.Print(names);
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@@ -26,6 +26,11 @@ public partial class Main : Node
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if (numberOfPlayers == 2)
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gameManagerInstance.OnHandleCharacterSelectUI(gameManagerInstance.Players.ElementAt(1));
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var bgmPlayer = GetTree().Root.GetNode<BGMPlayer>("BgmPlayer");
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bgmPlayer.ProcessMode = ProcessModeEnum.Always;
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bgmPlayer.SetBGMFromFilepath("Audio/BGM/level theme.wav");
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bgmPlayer.PlayBGM();
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GetTree().Paused = true;
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}
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@@ -1,4 +1,5 @@
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using Godot;
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using System.IO;
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public partial class Projectile : Node3D
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{
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@@ -11,6 +12,10 @@ public partial class Projectile : Node3D
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public override void _Ready()
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{
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Speed = _projectileSpeed;
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var sfxPlayer = GetTree().Root.GetNode<AudioStreamPlayer>("Main/SFXPlayer");
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var audioStream = ResourceLoader.Load<AudioStream>("Audio/SFX/shooting.wav");
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sfxPlayer.Stream = audioStream;
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sfxPlayer.Play();
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}
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public float Speed { get; private set; }
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