Fix exit
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@@ -35,7 +35,6 @@ public partial class Main : Node
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private void DeferredGoToScene(PackedScene sceneToAdd)
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{
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GD.Print(sceneToAdd.ResourcePath);
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var nextScene = GD.Load<PackedScene>(sceneToAdd.ResourcePath);
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var newScene = nextScene.Instantiate();
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GetTree().Root.AddChild(newScene);
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@@ -43,7 +42,6 @@ public partial class Main : Node
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private void DeferredGoToScene(PackedScene sceneToAdd, PackedScene sceneToRemove)
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{
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GD.Print(sceneToAdd.ResourcePath);
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GetTree().GetFirstNodeInGroup("Level").QueueFree();
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var nextScene = GD.Load<PackedScene>(sceneToAdd.ResourcePath);
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var newScene = nextScene.Instantiate();
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