This commit is contained in:
2023-09-04 13:02:01 -07:00
parent a6a8f5e893
commit 5aff65d384
8 changed files with 60 additions and 19 deletions

View File

@@ -16,14 +16,19 @@ public partial class GameManager : Node
[Export]
private Array<PackedScene> PlayerScenes;
public Array<Character1> P1CharactersOut = new Array<Character1>();
public Array<Character2> P2CharactersOut = new Array<Character2>();
public IEnumerable<Player> Players = new List<Player>();
public override void _Ready()
{
foreach (var playerScene in PlayerScenes)
{
var player = playerScene.Instantiate();
Players = Players.Append((Player)player);
GetTree().Root.AddChild(player);
}
}
@@ -32,33 +37,57 @@ public partial class GameManager : Node
EmitSignal(SignalName.ReselectCharacter, player);
}
public void SetToNextCharacter(Player player) => _characterIndex = (++_characterIndex) % player.PlayableCharacters.Count();
public void SetToNextCharacter(Player player)
{
_characterIndex = (++_characterIndex) % player.CharactersLeftOnStage.Count();
GD.Print(player.CharactersLeftOnStage.ElementAt(_characterIndex));
}
public void SetToPreviousCharacter(Player player) => _characterIndex = _characterIndex == 0 ? player.PlayableCharacters.Count() - 1 : --_characterIndex;
public void SetToPreviousCharacter(Player player)
{
_characterIndex = _characterIndex == 0 ? player.CharactersLeftOnStage.Count() - 1 : --_characterIndex;
}
public void ResetPlayerPosition(Player player)
{
player.SpawnPoint.SetPlayerPosition(player.SelectedCharacter);
GD.Print(player.CharactersLeftOnStage.ElementAt(_characterIndex));
}
public void OnCharacterSelected(Player player)
{
GD.Print("Instancing...");
var selectedCharacter = player.PlayableCharacters[_characterIndex].Instantiate();
player.SelectedCharacter = selectedCharacter as Character;
var selectedCharacter = player.CharactersLeftOnStage[_characterIndex];
player.SelectedCharacter = selectedCharacter;
GetTree().Root.AddChild(player.SelectedCharacter);
player.SpawnPoint.SetPlayerPosition(player.SelectedCharacter);
}
public void RemoveCharacter(Player player)
{
player.PlayableCharacters.Remove(player.PlayableCharacters.ElementAt(_characterIndex));
player.CharactersLeftOnStage.Remove(player.CharactersLeftOnStage.ElementAt(_characterIndex));
player.SelectedCharacter?.QueueFree();
_characterIndex = 0;
if (player.PlayableCharacters.Count() > 0)
if (player.CharactersLeftOnStage.Count() > 0)
EmitSignal(SignalName.ReselectCharacter, player);
}
public void RemoveCharacterAndAddToExit(Character1 character)
{
P1CharactersOut.Add(character);
Players.ElementAt(0).CharactersLeftOnStage.Remove(character);
GetTree().Root.RemoveChild(character);
_characterIndex = 0;
}
public void RemoveCharacterAndAddToExit(Character2 character)
{
P2CharactersOut.Add(character);
Players.ElementAt(1).CharactersLeftOnStage.Remove(character);
GetTree().Root.RemoveChild(character);
_characterIndex = 0;
}
public void SetGameOver(bool isGameOver)
{
_gameOver = isGameOver;