fun stuff
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@@ -1,4 +1,4 @@
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using Godot;
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using Godot;
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using Godot.Collections;
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using System.Collections.Generic;
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@@ -29,9 +29,9 @@ public partial class Player : Node3D
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public override void _Ready()
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{
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foreach (var character in PlayableCharacterScenes)
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{
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CharactersLeftOnStage.Add(character);
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}
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foreach (var character in PlayableCharacterScenes)
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{
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CharactersLeftOnStage.Add(character);
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}
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}
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}
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@@ -4,7 +4,7 @@ public partial class SpawnPoint : Marker3D
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{
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public void SetPlayerPosition(Character character)
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{
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GD.Print("Moving character to spawn point");
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character.Position = Position;
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GD.Print("Moving character to spawn point");
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character.Position = Position;
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}
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}
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