looping music , transition speed up, enemy spped up

This commit is contained in:
GameJammer
2023-09-14 20:47:37 -07:00
parent af3fc06e12
commit 549aa9f7ac
20 changed files with 428 additions and 417 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=6 format=3 uid="uid://uwia12i7yykb"]
[gd_scene load_steps=7 format=3 uid="uid://uwia12i7yykb"]
[ext_resource type="Script" path="res://Player/Base/Projectile.cs" id="1_4uor3"]
[ext_resource type="Texture2D" uid="uid://bunon01jmxhbx" path="res://Textures/Projectiles/Layer 2.png" id="1_a70u8"]
@@ -14,13 +14,21 @@ point_count = 10
[sub_resource type="BoxShape3D" id="BoxShape3D_g5fdd"]
size = Vector3(0.553759, 1.22067, 1.58866)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8nabx"]
vertex_color_use_as_albedo = true
albedo_color = Color(0.47451, 0.0196078, 0.0862745, 1)
emission = Color(0.905882, 0.254902, 0, 1)
emission_energy_multiplier = 19.32
subsurf_scatter_strength = 0.07
backlight = Color(1, 0, 0, 1)
[node name="Path3D" type="Path3D"]
curve = SubResource("Curve3D_n05rs")
script = ExtResource("1_4uor3")
_projectileSpeed = 5.0
[node name="PathFollow3D" type="PathFollow3D" parent="."]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 1, 1, 10)
transform = Transform3D(-1, 0, -1.50996e-07, 0, 1, 0, 1.50996e-07, 0, -1, 1, 1, 10)
progress = 27.0
[node name="RigidBody3D" type="RigidBody3D" parent="PathFollow3D"]
@@ -39,6 +47,8 @@ shape = SubResource("BoxShape3D_g5fdd")
[node name="Sprite3D" type="Sprite3D" parent="PathFollow3D/RigidBody3D/CollisionShape3D"]
transform = Transform3D(-2.18557e-08, 0, 0.5, 0, 0.5, 0, -0.5, 0, -2.18557e-08, 0, 0, 0)
material_override = SubResource("StandardMaterial3D_8nabx")
modulate = Color(0.901961, 0.12549, 0.34902, 1)
axis = 1
texture = ExtResource("1_a70u8")

View File

@@ -1,4 +1,4 @@
using Godot;
using Godot;
public partial class PyramidAttack : Node3D
{
@@ -9,26 +9,26 @@ public partial class PyramidAttack : Node3D
public override void _EnterTree()
{
_animationPlayer.AnimationFinished += Delete;
_animationPlayer.AnimationFinished += Delete;
}
public void OnPlayerHit(Node node)
{
SetPhysicsProcess(false);
SetPhysicsProcess(false);
if (node is Character character && character.HasMethod(Character.MethodName.OnHit))
{
GD.Print("Player hit: " + character.Name);
character.Call(Character.MethodName.OnHit, this);
}
if (node is Character character && character.HasMethod(Character.MethodName.OnHit))
{
GD.Print("Player hit: " + character.Name);
character.Call(Character.MethodName.OnHit, this);
}
QueueFree();
isDeleted = true;
QueueFree();
isDeleted = true;
}
public void Delete(StringName name)
{
if (!isDeleted)
QueueFree();
isDeleted = true;
if (!isDeleted)
QueueFree();
isDeleted = true;
}
}
}