Files
GameJam2023/Enemies/Attacks/GodCircuitAttacks/PyramidAttack.cs
2023-09-14 20:47:37 -07:00

35 lines
670 B
C#

using Godot;
public partial class PyramidAttack : Node3D
{
[Export]
private AnimationPlayer _animationPlayer;
private bool isDeleted = false;
public override void _EnterTree()
{
_animationPlayer.AnimationFinished += Delete;
}
public void OnPlayerHit(Node node)
{
SetPhysicsProcess(false);
if (node is Character character && character.HasMethod(Character.MethodName.OnHit))
{
GD.Print("Player hit: " + character.Name);
character.Call(Character.MethodName.OnHit, this);
}
QueueFree();
isDeleted = true;
}
public void Delete(StringName name)
{
if (!isDeleted)
QueueFree();
isDeleted = true;
}
}