Fix music loop

This commit is contained in:
2023-09-06 19:55:00 -07:00
parent 7733032397
commit 5405c33192
9 changed files with 85 additions and 92 deletions

View File

@@ -16,11 +16,17 @@ public partial class AreaExit : Node3D
private void OnExitEntered(Node3D node)
{
if (node is Character character)
{
_gameManager.RemoveCharacterAndAddToExit(character.OwnerPlayer);
Character incoming = null;
if (node is Character nodeCharacter)
incoming = nodeCharacter;
else if (node.GetParent().GetParent() is Character parentedNode)
incoming = parentedNode;
GD.Print($"Exit reached by {character.Name}");
if (incoming != null)
{
_gameManager.RemoveCharacterAndAddToExit(incoming.OwnerPlayer);
GD.Print($"Exit reached by {incoming.Name}");
if (!_gameManager.Players.Any(x => x.CharactersLeftOnStage.Any()))
_gameManager.OnLevelClear();