Fix music loop
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@@ -102,7 +102,6 @@ libraries = {
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}
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[node name="Area3D" type="Area3D" parent="." index="4"]
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disable_mode = 2
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collision_layer = 8
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collision_mask = 8
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script = ExtResource("2_4y188")
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@@ -20,8 +20,7 @@ collision_layer = 0
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collision_mask = 16
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[node name="Exit Portal" parent="Area3D2" instance=ExtResource("2_sq8bv")]
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transform = Transform3D(0.7, 0, 0, 0, 0.7, 0, 0, 0, 0.7, -0.0428823, 0, 3.24448)
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_levelIndex = 1
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -0.0428823, 0, 3.24448)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D2"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2.51823)
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@@ -16,11 +16,17 @@ public partial class AreaExit : Node3D
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private void OnExitEntered(Node3D node)
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{
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if (node is Character character)
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{
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_gameManager.RemoveCharacterAndAddToExit(character.OwnerPlayer);
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Character incoming = null;
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if (node is Character nodeCharacter)
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incoming = nodeCharacter;
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else if (node.GetParent().GetParent() is Character parentedNode)
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incoming = parentedNode;
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GD.Print($"Exit reached by {character.Name}");
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if (incoming != null)
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{
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_gameManager.RemoveCharacterAndAddToExit(incoming.OwnerPlayer);
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GD.Print($"Exit reached by {incoming.Name}");
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if (!_gameManager.Players.Any(x => x.CharactersLeftOnStage.Any()))
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_gameManager.OnLevelClear();
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