Add final level, start on cutter weapon
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12
Scripts/CutterShot.cs
Normal file
12
Scripts/CutterShot.cs
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@@ -0,0 +1,12 @@
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using Godot;
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public partial class CutterShot : Projectile
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{
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[Export]
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private PathFollow3D _pathFollow;
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public override void _PhysicsProcess(double delta)
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{
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_pathFollow.Progress += Speed * (float)delta;
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}
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}
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