Add final level, start on cutter weapon
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41
Scenes/Weapons/CutterShot.tscn
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41
Scenes/Weapons/CutterShot.tscn
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@@ -0,0 +1,41 @@
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[gd_scene load_steps=5 format=3 uid="uid://cxnek5wgpxbft"]
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[ext_resource type="Script" path="res://Scripts/CutterShot.cs" id="1_inha4"]
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[ext_resource type="Texture2D" uid="uid://brjwf2sf3s170" path="res://Textures/Projectiles/cutter.png" id="1_v8p6h"]
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[sub_resource type="Curve3D" id="Curve3D_5hmi4"]
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_data = {
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8.263, 0, -5.291, 0, 0, 0, 0, 0, 0, 12.9507, -0.0301971, -16.7842, 0, 0, 0, 0, 0, 0, 10.6218, 0.010376, -28.3706, 0, 0, 0, 0, 0, 0, -56.3763, 0.0437164, -72.8457),
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"tilts": PackedFloat32Array(0, 0, 0, 0, 0)
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}
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point_count = 5
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_mgm2i"]
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radius = 0.949669
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[node name="CutterShot" type="Node3D"]
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[node name="Path3D" type="Path3D" parent="."]
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curve = SubResource("Curve3D_5hmi4")
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[node name="PathFollow3D" type="PathFollow3D" parent="Path3D"]
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transform = Transform3D(0.539247, 0, -0.842147, 0, 1, 0, 0.842147, 0, 0.539247, 0, 0, 0)
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[node name="RigidBody3D" type="RigidBody3D" parent="Path3D/PathFollow3D"]
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transform = Transform3D(0.539247, 0, 0.842147, 0, 1, 0, -0.842147, 0, 0.539247, 0, 0, 0)
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collision_layer = 34
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collision_mask = 34
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 1000
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contact_monitor = true
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can_sleep = false
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script = ExtResource("1_inha4")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Path3D/PathFollow3D/RigidBody3D"]
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shape = SubResource("CylinderShape3D_mgm2i")
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[node name="Sprite3D" type="Sprite3D" parent="Path3D/PathFollow3D/RigidBody3D"]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
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axis = 1
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texture = ExtResource("1_v8p6h")
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