Add final level, start on cutter weapon

This commit is contained in:
2023-09-03 22:05:39 -07:00
parent 43f2da2f4b
commit 1ae76971f7
59 changed files with 8710 additions and 20 deletions

View File

@@ -0,0 +1,41 @@
[gd_scene load_steps=5 format=3 uid="uid://cxnek5wgpxbft"]
[ext_resource type="Script" path="res://Scripts/CutterShot.cs" id="1_inha4"]
[ext_resource type="Texture2D" uid="uid://brjwf2sf3s170" path="res://Textures/Projectiles/cutter.png" id="1_v8p6h"]
[sub_resource type="Curve3D" id="Curve3D_5hmi4"]
_data = {
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8.263, 0, -5.291, 0, 0, 0, 0, 0, 0, 12.9507, -0.0301971, -16.7842, 0, 0, 0, 0, 0, 0, 10.6218, 0.010376, -28.3706, 0, 0, 0, 0, 0, 0, -56.3763, 0.0437164, -72.8457),
"tilts": PackedFloat32Array(0, 0, 0, 0, 0)
}
point_count = 5
[sub_resource type="CylinderShape3D" id="CylinderShape3D_mgm2i"]
radius = 0.949669
[node name="CutterShot" type="Node3D"]
[node name="Path3D" type="Path3D" parent="."]
curve = SubResource("Curve3D_5hmi4")
[node name="PathFollow3D" type="PathFollow3D" parent="Path3D"]
transform = Transform3D(0.539247, 0, -0.842147, 0, 1, 0, 0.842147, 0, 0.539247, 0, 0, 0)
[node name="RigidBody3D" type="RigidBody3D" parent="Path3D/PathFollow3D"]
transform = Transform3D(0.539247, 0, 0.842147, 0, 1, 0, -0.842147, 0, 0.539247, 0, 0, 0)
collision_layer = 34
collision_mask = 34
gravity_scale = 0.0
continuous_cd = true
max_contacts_reported = 1000
contact_monitor = true
can_sleep = false
script = ExtResource("1_inha4")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Path3D/PathFollow3D/RigidBody3D"]
shape = SubResource("CylinderShape3D_mgm2i")
[node name="Sprite3D" type="Sprite3D" parent="Path3D/PathFollow3D/RigidBody3D"]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
axis = 1
texture = ExtResource("1_v8p6h")