Add final level, start on cutter weapon
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@@ -1,11 +1,10 @@
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[gd_scene load_steps=10 format=3 uid="uid://0hdnmilwrsq6"]
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[gd_scene load_steps=9 format=3 uid="uid://0hdnmilwrsq6"]
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[ext_resource type="PackedScene" uid="uid://bs8iqbayeqqm" path="res://Levels/Models/STAGE 9.blend" id="1_ley6w"]
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[ext_resource type="Script" path="res://Scripts/HealthbarProgress.cs" id="2_53ar2"]
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[ext_resource type="Script" path="res://Scripts/SpawnPoint.cs" id="2_hr1h4"]
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[ext_resource type="Script" path="res://Scripts/SpawnPoint.cs" id="3_xr71f"]
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[ext_resource type="PackedScene" uid="uid://brbshysbgd47q" path="res://Scenes/god_circuit.tscn" id="4_vmhpd"]
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[ext_resource type="Texture2D" uid="uid://ccnmmyvs53gni" path="res://Textures/Style_1.png" id="5_jjg8p"]
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[ext_resource type="PackedScene" uid="uid://b0chkusc2bo2v" path="res://Levels/Final Levels/AnimatedFinal.tscn" id="6_8beqh"]
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[ext_resource type="PackedScene" uid="uid://b1j0g6ikmnibm" path="res://Scenes/HPComponent.tscn" id="7_nvq88"]
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[sub_resource type="LabelSettings" id="LabelSettings_8edkl"]
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@@ -17,6 +16,7 @@ size = Vector3(2.65272, 5.04315, 1.02395)
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[node name="Level9" type="Node3D" groups=["Level"]]
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[node name="Control" type="Control" parent="."]
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visible = false
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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@@ -56,11 +56,9 @@ text = "God Circuit
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"
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label_settings = SubResource("LabelSettings_8edkl")
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[node name="STAGE 9" parent="." instance=ExtResource("1_ley6w")]
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[node name="P1_SpawnPoint" type="Marker3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.503964, 0.123258, 5.51333)
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script = ExtResource("2_hr1h4")
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script = ExtResource("3_xr71f")
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[node name="P2_SpawnPoint" type="Marker3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.29148, 0.123258, 5.44653)
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@@ -81,4 +79,6 @@ shape = SubResource("BoxShape3D_slhvd")
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MaximumHP = 2000000000
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_healthBar = NodePath("../../Control/TextureProgressBar")
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[node name="FINAL STAGE" parent="." instance=ExtResource("6_8beqh")]
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[connection signal="body_entered" from="God Circuit/Area3D" to="God Circuit" method="OnHit"]
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