Tweak enemy stuff
This commit is contained in:
@@ -11,7 +11,7 @@ _data = {
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point_count = 2
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_e4v7f"]
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height = 7.0
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height = 2.72407
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radius = 0.154574
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[node name="EnemyBullet" type="Path3D"]
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@@ -26,7 +26,7 @@ tilt_enabled = false
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[node name="RigidBody3D" type="RigidBody3D" parent="PathFollow3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
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collision_layer = 0
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collision_mask = 2
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collision_mask = 3
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 10
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@@ -1,11 +1,8 @@
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[gd_scene load_steps=48 format=3 uid="uid://bt5rolsyjmx55"]
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[gd_scene load_steps=49 format=3 uid="uid://bt5rolsyjmx55"]
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[ext_resource type="Script" path="res://Enemies/Scripts/MeleeEnemy.cs" id="1_50och"]
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[ext_resource type="PackedScene" uid="uid://b1j0g6ikmnibm" path="res://Enemies/HPComponent.tscn" id="2_1leby"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_1nq5h"]
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size = Vector3(0.579358, 2.18762, 0.423598)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hp6tg"]
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resource_name = "Material.003"
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cull_mode = 2
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@@ -1047,7 +1044,7 @@ shadow_mesh = SubResource("ArrayMesh_byqbm")
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[sub_resource type="Animation" id="Animation_xyhqi"]
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resource_name = "Animation"
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length = 3.75
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length = 4.0
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loop_mode = 1
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tracks/0/type = "position_3d"
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tracks/0/imported = true
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@@ -1174,92 +1171,106 @@ _data = {
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"Animation": SubResource("Animation_xyhqi")
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}
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[sub_resource type="BoxShape3D" id="BoxShape3D_1nq5h"]
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size = Vector3(0.641537, 0.560677, 0.708051)
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[sub_resource type="BoxShape3D" id="BoxShape3D_lqe1n"]
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size = Vector3(0.572433, 1.81406, 0.604365)
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[node name="Melee Enemy" type="RigidBody3D" node_paths=PackedStringArray("_hp") groups=["Enemy"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.251952, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0175109, 0)
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disable_mode = 2
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collision_layer = 0
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collision_mask = 33
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axis_lock_linear_x = true
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axis_lock_linear_y = true
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axis_lock_linear_z = true
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axis_lock_angular_x = true
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axis_lock_angular_y = true
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axis_lock_angular_z = true
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 20
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contact_monitor = true
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can_sleep = false
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lock_rotation = true
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script = ExtResource("1_50och")
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_hp = NodePath("HP Component")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0840461, 0.475385, 0.143401)
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shape = SubResource("BoxShape3D_1nq5h")
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[node name="MeleeEnemy" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0984273, 0.568423, -0.107118)
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[node name="MeleeEnemy" type="Node3D" parent="CollisionShape3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0840461, -0.0397255, -0.143401)
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[node name="Icosphere001" type="MeshInstance3D" parent="CollisionShape3D/MeleeEnemy"]
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transform = Transform3D(0.850843, 0, 0, 0, 0.850843, 0, 0, 0, 0.850843, 0.0805536, 0.468312, 0.158035)
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[node name="Icosphere001" type="MeshInstance3D" parent="MeleeEnemy"]
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transform = Transform3D(0.85892, 0, 0, 0, 0.85892, 0, 0, 0, 0.85892, 0.0805536, 0.469751, 0.158035)
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cast_shadow = 0
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mesh = SubResource("ArrayMesh_vf33t")
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skeleton = NodePath("")
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[node name="Circle001" type="MeshInstance3D" parent="CollisionShape3D/MeleeEnemy"]
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transform = Transform3D(1.05, 0, 0, 0, 1.05, 0, 0, 0, 1.05, 0.0457887, 0.476383, 0.128917)
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[node name="Circle001" type="MeshInstance3D" parent="MeleeEnemy"]
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transform = Transform3D(1.00867, 0, -0.291695, 0, 1.05, 0, 0.291695, 0, 1.00867, 0.0457887, 0.476383, 0.128917)
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cast_shadow = 0
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mesh = SubResource("ArrayMesh_ngagc")
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skeleton = NodePath("")
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[node name="Circle002" type="MeshInstance3D" parent="CollisionShape3D/MeleeEnemy"]
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transform = Transform3D(1.1, 0, 0, 0, 1.1, 0, 0, 0, 1.1, 0.0659095, 0.483551, 0.119628)
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[node name="Circle002" type="MeshInstance3D" parent="MeleeEnemy"]
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transform = Transform3D(1.1, 0, 0, 0, 1.0567, 0.305586, 0, -0.305586, 1.0567, 0.0659095, 0.483551, 0.119628)
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cast_shadow = 0
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mesh = SubResource("ArrayMesh_nmeup")
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skeleton = NodePath("")
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[node name="Circle004" type="MeshInstance3D" parent="CollisionShape3D/MeleeEnemy"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0868937, 0.567455, 0.186096)
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[node name="Circle004" type="MeshInstance3D" parent="MeleeEnemy"]
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transform = Transform3D(0.960638, -0.277805, 0, 0.277805, 0.960638, 0, 0, 0, 1, 0.0868937, 0.567455, 0.186096)
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cast_shadow = 0
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mesh = SubResource("ArrayMesh_nso1s")
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skeleton = NodePath("")
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[node name="Text003" type="MeshInstance3D" parent="CollisionShape3D/MeleeEnemy"]
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transform = Transform3D(0.0536953, 0, 0, 0, 0.0536953, 0, 0, 0, 0.0536953, 0.0626427, 0.123465, 0.11049)
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[node name="Text003" type="MeshInstance3D" parent="MeleeEnemy"]
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transform = Transform3D(0.0451983, 0, -0.0289879, 0, 0.0536953, 0, 0.0289879, 0, 0.0451983, 0.0626427, 0.123465, 0.11049)
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cast_shadow = 0
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mesh = SubResource("ArrayMesh_xasdc")
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skeleton = NodePath("")
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[node name="BezierCircle" type="Node3D" parent="CollisionShape3D/MeleeEnemy"]
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[node name="BezierCircle" type="Node3D" parent="MeleeEnemy"]
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transform = Transform3D(0.495255, 0, 0, 0, 0.495255, 0, 0, 0, 0.495255, 0.0690689, -0.0909151, 0.128142)
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[node name="Text004" type="MeshInstance3D" parent="CollisionShape3D/MeleeEnemy"]
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transform = Transform3D(0.0480592, 0, 0, 0, 0.0480592, 0, 0, 0, 0.0480592, 0.0626427, 0.123465, 0.11049)
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[node name="Text004" type="MeshInstance3D" parent="MeleeEnemy"]
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transform = Transform3D(0.0461675, 0, -0.0133511, 0, 0.0480592, 0, 0.0133511, 0, 0.0461675, 0.0626427, 0.123465, 0.11049)
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cast_shadow = 0
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mesh = SubResource("ArrayMesh_8gdy4")
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skeleton = NodePath("")
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[node name="BezierCircle001" type="Node3D" parent="CollisionShape3D/MeleeEnemy"]
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[node name="BezierCircle001" type="Node3D" parent="MeleeEnemy"]
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transform = Transform3D(0.443271, 0, 0, 0, 0.443271, 0, 0, 0, 0.443271, 0.0690689, -0.0909151, 0.128142)
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[node name="Text005" type="MeshInstance3D" parent="CollisionShape3D/MeleeEnemy"]
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transform = Transform3D(0.0438454, 0, 0, 0, 0.0438454, 0, 0, 0, 0.0438454, 0.0626427, 0.123465, 0.11049)
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[node name="Text005" type="MeshInstance3D" parent="MeleeEnemy"]
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transform = Transform3D(0.0291171, 0, -0.0327813, 0, 0.0438454, 0, 0.0327813, 0, 0.0291171, 0.0626427, 0.123465, 0.11049)
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cast_shadow = 0
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mesh = SubResource("ArrayMesh_bkeh8")
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skeleton = NodePath("")
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[node name="BezierCircle002" type="Node3D" parent="CollisionShape3D/MeleeEnemy"]
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[node name="BezierCircle002" type="Node3D" parent="MeleeEnemy"]
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transform = Transform3D(0.404405, 0, 0, 0, 0.404405, 0, 0, 0, 0.404405, 0.0690689, -0.0909151, 0.128142)
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[node name="AnimationPlayer" type="AnimationPlayer" parent="CollisionShape3D/MeleeEnemy"]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="MeleeEnemy"]
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autoplay = "Animation"
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libraries = {
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"": SubResource("AnimationLibrary_ivhl3")
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}
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00804788, 1.02138, -0.0238259)
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shape = SubResource("BoxShape3D_1nq5h")
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[node name="HP Component" parent="." instance=ExtResource("2_1leby")]
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MaximumHP = 1
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[node name="Area3D" type="Area3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00804788, 1.01495, 0.00193942)
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collision_layer = 0
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collision_mask = 68
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0840461, 0.475385, 0.143401)
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shape = SubResource("BoxShape3D_1nq5h")
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shape = SubResource("BoxShape3D_lqe1n")
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[connection signal="body_entered" from="Area3D" to="." method="OnEnemyHit"]
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[connection signal="body_entered" from="Area3D" to="." method="OnPlayerHit"]
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[connection signal="body_entered" from="Area3D" to="." method="OnEnemyHit"]
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@@ -19,7 +19,6 @@ public partial class MeleeEnemy : BasicEnemy
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if (_targetingPlayer || Position.DistanceTo(target.Position) < _distanceToPlayer)
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{
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Position = Position.MoveToward(target.Position, _speed * (float)delta);
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LookAt(-target.Position, Vector3.Up);
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_targetingPlayer = true;
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}
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}
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0
GameLogic/HexBarrier.gdshader
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0
GameLogic/HexBarrier.gdshader
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@@ -23,7 +23,7 @@ font_color = Color(0, 1, 0, 1)
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[node name="Main" type="Node3D" node_paths=PackedStringArray("_fpsCounter")]
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script = ExtResource("1_g4hua")
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Levels = Array[PackedScene]([ExtResource("2_jq3qe"), ExtResource("3_nhrqr"), ExtResource("5_xj47l"), ExtResource("2_0yhby"), ExtResource("7_58n7x"), ExtResource("8_pcp3p"), ExtResource("6_xmedq"), ExtResource("9_n1hja"), ExtResource("10_rs7ve"), ExtResource("11_o275c")])
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Levels = Array[PackedScene]([ExtResource("2_0yhby"), ExtResource("2_jq3qe"), ExtResource("3_nhrqr"), ExtResource("5_xj47l"), ExtResource("7_58n7x"), ExtResource("8_pcp3p"), ExtResource("6_xmedq"), ExtResource("9_n1hja"), ExtResource("10_rs7ve"), ExtResource("11_o275c")])
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GameManager = ExtResource("11_wiyvp")
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_fpsCounter = NodePath("FPS Counter")
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@@ -54,8 +54,3 @@ transform = Transform3D(1, 0, 0, 0, 0.5, 0.866025, 0, -0.866025, 0.5, -0.527878,
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projection = 1
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current = true
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size = 10.8546
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 19.1134, 0)
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light_energy = 0.0
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light_indirect_energy = 0.0
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File diff suppressed because one or more lines are too long
BIN
Levels/Models/Stage3/STAGE 3_2317.png
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BIN
Levels/Models/Stage3/STAGE 3_2317.png
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Binary file not shown.
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After Width: | Height: | Size: 474 KiB |
36
Levels/Models/Stage3/STAGE 3_2317.png.import
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36
Levels/Models/Stage3/STAGE 3_2317.png.import
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@@ -0,0 +1,36 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cep6lm4mg58ua"
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path.s3tc="res://.godot/imported/STAGE 3_2317.png-f2037443c805949e125ec26a7d6ef5c3.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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generator_parameters={}
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[deps]
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source_file="res://Levels/Models/Stage3/STAGE 3_2317.png"
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dest_files=["res://.godot/imported/STAGE 3_2317.png-f2037443c805949e125ec26a7d6ef5c3.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@@ -341,5 +341,5 @@ libraries = {
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}
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(-0.99952, 0, 0.0309922, 0.0209356, 0.737348, 0.675189, -0.022852, 0.675513, -0.736994, 0, 6.60737, -3.87573)
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transform = Transform3D(-0.99952, -5.55112e-17, 0.0309921, 0.0209356, 0.737348, 0.675189, -0.022852, 0.675513, -0.736994, -0.0865483, 6.13215, -3.64543)
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current = true
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File diff suppressed because one or more lines are too long
0
Levels/Scenes/GlitchShader2D.gdshader
Normal file
0
Levels/Scenes/GlitchShader2D.gdshader
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File diff suppressed because one or more lines are too long
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