Files
Scampz/Assets/Scripts/LevelChanger.cs

26 lines
479 B
C#

using UnityEngine;
namespace Scampz.GameJam
{
public class LevelChanger : MonoBehaviour
{
public Animator animator;
public int sceneIndex = 0;
public static LevelChanger Singleton { get; private set; }
public void OnTriggerEnter(Collider collider)
{
animator.SetTrigger("FadeOut");
}
private void Awake()
{
if (Singleton is not null && Singleton != this)
Destroy(this);
else
Singleton = this;
}
}
}