Files
Scampz/Assets/Scripts/GameManager/GameManager.cs

61 lines
1.7 KiB
C#

using System.Collections;
using Scampz.GameJam.Assets.Scripts;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Scampz.GameJam
{
public class GameManager : MonoBehaviour
{
public static GameManager Instance;
private LevelChanger _levelChanger;
private void Awake()
{
if (Instance != null && Instance != this)
{
Destroy(this);
return;
}
Instance = this;
_levelChanger = GetComponentInChildren<LevelChanger>();
}
public void LoadScene(string sceneName, Transform spawnPoint, LoadSceneMode loadSceneMode)
{
StartCoroutine(LoadSceneAsync(sceneName, spawnPoint, loadSceneMode));
}
private IEnumerator LoadSceneAsync(string sceneName, Transform spawnPoint, LoadSceneMode loadSceneMode)
{
yield return null;
var loadSceneOperation = SceneManager.LoadSceneAsync(sceneName, loadSceneMode);
loadSceneOperation.allowSceneActivation = false;
while (!loadSceneOperation.isDone)
{
yield return null;
if (loadSceneOperation.progress >= 0.9f)
break;
}
loadSceneOperation.allowSceneActivation = true;
yield return loadSceneOperation;
if (SceneManager.GetActiveScene().name == sceneName)
{
var player = GameObject.FindGameObjectWithTag("Player");
player.transform.position = spawnPoint.transform.position;
player.transform.rotation = spawnPoint.transform.rotation;
var camera = player.GetComponentInChildren<Camera>();
if (SceneManager.GetActiveScene().name == SceneNames.WorldMap)
camera.enabled = true;
else
camera.enabled = false;
}
}
}
}