Files
Scampz/Assets/Scripts/Player/OpenVoid.cs
2022-08-31 01:21:59 -07:00

14 lines
286 B
C#

using UnityEngine;
namespace Scampz.GameJam.Assets.Scripts.Player
{
public class OpenVoid : MonoBehaviour
{
private void Update()
{
if (UnlockSanctumState.Instance != null && UnlockSanctumState.Instance.VoidOpened)
gameObject.SetActive(false);
}
}
}