24 lines
530 B
C#
24 lines
530 B
C#
using UnityEngine;
|
|
|
|
namespace Scampz.GameJam.Assets.Scripts
|
|
{
|
|
public class ActivateCamera : MonoBehaviour
|
|
{
|
|
[SerializeField]
|
|
private Camera[] cameras;
|
|
|
|
private void OnTriggerEnter(Collider collider)
|
|
{
|
|
var allCamerasInCurrentScene = FindObjectsOfType<Camera>();
|
|
foreach (var sceneCamera in allCamerasInCurrentScene)
|
|
sceneCamera.enabled = false;
|
|
|
|
if (collider.CompareTag("Player"))
|
|
{
|
|
foreach (var camera in cameras)
|
|
camera.enabled = true;
|
|
}
|
|
}
|
|
}
|
|
}
|