Files
Scampz/Assets/Scripts/Camera/CameraFollow.cs

33 lines
824 B
C#

using System;
using UnityEngine;
namespace Scampz.GameJam
{
public class CameraFollow : MonoBehaviour
{
[SerializeField]
private Transform targetObject;
[SerializeField]
private Vector3 cameraOffset;
[SerializeField]
private float smoothFactor = 0.5f;
[SerializeField]
private bool lookAtTarget = false;
private void Start()
{
//cameraOffset = transform.position - targetObject.transform.position;
}
private void LateUpdate()
{
if (lookAtTarget)
transform.LookAt(targetObject);
var newPosition = targetObject.transform.position + cameraOffset;
var absTransform = new Vector3(newPosition.x, Math.Abs(newPosition.y), newPosition.z);
transform.position = Vector3.Slerp(transform.position, newPosition, smoothFactor);
}
}
}