14 lines
221 B
C#
14 lines
221 B
C#
using UnityEngine;
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namespace Scampz.GameJam
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{
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[System.Serializable]
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public class Dialogue
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{
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[TextArea(3, 10)]
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public string[] Sentences;
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public SFXClip SoundEffect;
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public float TextSpeed;
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}
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}
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