Files
Scampz/Assets/Scripts/Camera/CameraFollow.cs

26 lines
722 B
C#

using UnityEngine;
namespace Scampz.GameJam
{
public class CameraFollow : MonoBehaviour
{
[SerializeField]
private Vector3 cameraOffset;
[SerializeField]
private float _cameraYPosition = 45f;
[SerializeField]
private float _smoothTime = 0.3f;
private Vector3 velocity = Vector3.zero;
private void LateUpdate()
{
var player = GameObject.FindGameObjectWithTag("Player");
var lockedInYPosition = new Vector3(player.transform.position.x - cameraOffset.x, _cameraYPosition, player.transform.position.z - cameraOffset.z);
Vector3.SmoothDamp(transform.position, lockedInYPosition, ref velocity, _smoothTime);
transform.position = lockedInYPosition;
}
}
}