using UnityEngine; using UnityEngine.SceneManagement; namespace Scampz.GameJam { public class LoadScene : MonoBehaviour { private bool loaded = false; [SerializeField] private string scene; void OnTriggerEnter(Collider collider) { if (!loaded && collider.CompareTag("Player")) { loaded = true; GameManager.Instance.LoadScene(scene, LoadSceneMode.Single); } } } }