using Scampz.GameJam.Assets.Scripts; using UnityEngine; namespace Scampz.GameJam { public class LevelChanger : MonoBehaviour { public Animator animator; public int sceneIndex = 0; public static LevelChanger Singleton { get; private set; } public void OnTriggerEnter(Collider collider) { animator.SetTrigger("FadeOut"); } public void EnableControls() { //InputManager.Instance.enabled = true; } public void DisableControls() { //InputManager.Instance.enabled = false; } private void Awake() { if (Singleton is not null && Singleton != this) Destroy(this); else Singleton = this; } } }