using UnityEngine; using UnityEngine.InputSystem; namespace Scampz.GameJam.Assets.Scripts.Player { public class TalkedToVoid : MonoBehaviour { private InputAction confirmAction; void Start() { confirmAction = new InputAction("confirm", binding: "/x"); confirmAction.AddBinding("/buttonSouth"); confirmAction.Enable(); } private void OnDisable() { confirmAction.Disable(); } public void OnTriggerStay(Collider other) { if (other.CompareTag("Player") && confirmAction.triggered) UnlockSanctumState.Instance.VoidOpened = true; } } }