using UnityEngine; namespace Scampz.GameJam { public class CameraFollow : MonoBehaviour { [SerializeField] private Vector3 cameraOffset; [SerializeField] private float _cameraYPosition = 45f; private void FixedUpdate() { var player = GameObject.FindGameObjectWithTag("Player"); var lockedInYPosition = new Vector3(player.transform.position.x - cameraOffset.x, _cameraYPosition, player.transform.position.z - cameraOffset.z); transform.position = lockedInYPosition; } } }