using System.Collections; using UnityEngine; namespace Scampz.GameJam.Assets.Scripts { public class ActivateCamera : MonoBehaviour { [SerializeField] private Camera[] cameras; private void OnTriggerEnter(Collider collider) { if (collider.CompareTag("Player")) StartCoroutine(ActivateCameras()); } private IEnumerator ActivateCameras() { yield return null; } } }