using UnityEngine; namespace Scampz.GameJam.Assets.Scripts.SceneManagement { public class TeleportPlayer : MonoBehaviour { [SerializeField] private Transform _spawnPoint; private void OnTriggerEnter(Collider collider) { if (collider.CompareTag("Player")) { var player = GameObject.FindGameObjectWithTag("Player"); var cc = player.GetComponent(); cc.enabled = false; player.transform.position = _spawnPoint.position; player.transform.rotation = _spawnPoint.rotation; cc.enabled = true; } } } }