using Scampz.GameJam.Assets.Scripts; using TMPro; using UnityEngine; using UnityEngine.SceneManagement; namespace Scampz.GameJam { public class LoadScene : MonoBehaviour { private bool _loaded = false; [SerializeField] private string _scene; [SerializeField] private bool _promptToEnter; [SerializeField] private TextMeshProUGUI _promptText; void OnTriggerEnter(Collider collider) { if (!_loaded && collider.CompareTag("Player")) { if (_promptToEnter) _promptText.enabled = true; if (!_promptToEnter) LoadNextLevel(); } } private void OnTriggerStay(Collider collider) { if (!_loaded && collider.CompareTag("Player") && _promptText != null && _promptText.enabled && Input.GetButton(InputOptions.Submit)) LoadNextLevel(); } private void OnTriggerExit(Collider collider) { if (_promptToEnter && collider.CompareTag("Player")) _promptText.enabled = false; } private void LoadNextLevel() { _loaded = true; GameManager.Instance.LoadScene(_scene, LoadSceneMode.Single); } } }