using Scampz.GameJam.Assets.Scripts.Player; using UnityEngine; namespace Scampz.GameJam.Assets.Scripts { public class CharacterInputController : MonoBehaviour { private CharacterController _controller; public float Speed = 10f; public float RotateSpeed = 720.0f; private PlayerState _playerState; private void Start() { _controller = GetComponent(); _playerState = GetComponent(); } void Update() { //Physics.Raycast(transform.position, -transform.up, out var hit, 10f); //var slope = hit.normal.y; var direction = new Vector3(Input.GetAxisRaw(InputOptions.Horizontal), 0, Input.GetAxisRaw(InputOptions.Vertical)).normalized; if (_playerState.CanMove) _controller.SimpleMove(-direction * Speed); if (direction != Vector3.zero) { var toRotation = Quaternion.LookRotation(-direction, Vector3.up); transform.rotation = Quaternion.RotateTowards(transform.rotation, toRotation, RotateSpeed); } } } }