using UnityEngine; using UnityEngine.SceneManagement; namespace Scampz.GameJam { public class LoadScene : MonoBehaviour { private bool loaded = false; [SerializeField] private string scene; [SerializeField] private Transform _spawnPoint; void OnTriggerEnter(Collider collider) { if (!loaded && collider.CompareTag("Player")) { loaded = true; var player = GameObject.FindGameObjectWithTag("Player"); var cc = player.GetComponent(); cc.enabled = false; GameManager.Instance.LoadScene(scene, _spawnPoint, LoadSceneMode.Single); cc.enabled = true; } } } }