using UnityEngine; namespace Scampz.GameJam.Assets.Scripts { public class ActivateCamera : MonoBehaviour { [SerializeField] private Camera[] cameras; private void OnTriggerEnter(Collider collider) { var allCamerasInCurrentScene = FindObjectsOfType(); foreach (var sceneCamera in allCamerasInCurrentScene) sceneCamera.enabled = false; if (collider.CompareTag("Player")) { foreach (var camera in cameras) camera.enabled = true; } } } }