using Scampz.GameJam.Assets.Scripts; using UnityEngine; using UnityEngine.SceneManagement; namespace Scampz.GameJam { public class LoadScene : MonoBehaviour { private bool loaded = false; public Transform spawnPoint; [SerializeField] private string scene; void OnTriggerEnter(Collider collider) { if (!loaded) { loaded = true; var player = GameObject.FindWithTag("Player"); var cc = player.GetComponent(); cc.enabled = false; GameManager.Instance.LoadScene(scene, LoadSceneMode.Additive); player.transform.position = spawnPoint.position; player.transform.rotation = spawnPoint.rotation; cc.enabled = true; } } } }