using UnityEngine; namespace Scampz.GameJam.Assets.Scripts { public class ActivateCamera : MonoBehaviour { [SerializeField] private Camera _mainCamera; [SerializeField] private Camera _backgroundCamera; private void OnTriggerEnter(Collider collider) { var cameras = FindObjectsOfType(); foreach (var camera in cameras) camera.enabled = false; if (collider.CompareTag("Player")) { _mainCamera.enabled = true; _backgroundCamera.enabled = true; } } } }