namespace Scampz.GameJam.Assets.Scripts { public static class SceneNames { public static string TempleA => "TempleA"; public static string TempleB => "TempleB"; public static string TempleC => "TempleC"; public static string TempleSanctum => "TempleSanctum"; public static string TitleScreenScene => "TitleScreen"; public static string BaseScene => "BaseScene"; public static string WorldMap => "WorldMap"; } }