using UnityEngine; namespace Scampz.GameJam.Assets.Scripts { public class UnlockSanctumState : MonoBehaviour { public bool TalkedToFrog = false; public bool TalkedToIceGuy = false; public bool TalkedToAirshipGuy = false; public bool SanctumUnlocked = false; public bool VoidOpened = false; public static UnlockSanctumState Instance; private void Awake() { if (Instance != null && Instance != this) { Destroy(this); return; } Instance = this; DontDestroyOnLoad(gameObject); } private void Update() { if (TalkedToFrog && TalkedToIceGuy && TalkedToAirshipGuy) SanctumUnlocked = true; } } }