Add skybox, fix world map, temporarily break level load to demo stuff

This commit is contained in:
2022-08-14 16:37:55 -07:00
parent dd76b8b9fe
commit fd1cfa36d5
26 changed files with 2704 additions and 695 deletions

View File

@@ -1,3 +1,4 @@
using Scampz.GameJam.Assets.Scripts;
using UnityEngine;
using UnityEngine.SceneManagement;
@@ -7,7 +8,8 @@ namespace Scampz.GameJam
{
private bool loaded = false;
public Transform spawnPoint;
public int sceneIndex;
[SerializeField]
public int scene;
void OnTriggerEnter(Collider collider)
{
@@ -17,7 +19,7 @@ namespace Scampz.GameJam
var player = GameObject.FindWithTag("Player");
var cc = player.GetComponent<CharacterController>();
cc.enabled = false;
GameManager.Instance.LoadScene(sceneIndex, LoadSceneMode.Additive);
GameManager.Instance.LoadScene(SceneManager.GetSceneByName(SceneNames.TempleA), LoadSceneMode.Additive);
player.transform.position = spawnPoint.position;
player.transform.rotation = spawnPoint.rotation;
cc.enabled = true;