Add skybox, fix world map, temporarily break level load to demo stuff

This commit is contained in:
2022-08-14 16:37:55 -07:00
parent dd76b8b9fe
commit fd1cfa36d5
26 changed files with 2704 additions and 695 deletions

View File

@@ -1,4 +1,4 @@
using System.Linq;
using Scampz.GameJam.Assets.Scripts;
using UnityEngine;
namespace Scampz.GameJam
@@ -6,14 +6,34 @@ namespace Scampz.GameJam
public class Footsteps : MonoBehaviour
{
[SerializeField]
private AudioClip[] clips;
private AudioClip grassStep;
[SerializeField]
private AudioClip templeStep;
[SerializeField]
private AudioClip sandStep;
[SerializeField]
private AudioSource audioSource;
private void Step()
{
var clip = clips.First();
var clip = GetAudioClip();
audioSource.PlayOneShot(clip);
}
private AudioClip GetAudioClip()
{
var terrainType = TerrainTypeFinder.Find();
switch(terrainType)
{
case TerrainType.Grass:
return grassStep;
case TerrainType.Temple:
return templeStep;
case TerrainType.Sand:
return sandStep;
}
return templeStep;
}
}
}