Fix scene load arguments

This commit is contained in:
2022-08-14 16:49:18 -07:00
parent fd1cfa36d5
commit e1ae7deba5
10 changed files with 30 additions and 19 deletions

View File

@@ -1697,7 +1697,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!114 &2050966537
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@@ -130,6 +130,10 @@ PrefabInstance:
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 5353799689805060140, guid: cdecf5aa30b8c3649aa7cc748758d68a, type: 3}
propertyPath: scene
value: TempleB
objectReference: {fileID: 0}
- target: {fileID: 5353799689805060140, guid: cdecf5aa30b8c3649aa7cc748758d68a, type: 3}
propertyPath: spawnPoint
value:

View File

@@ -746,7 +746,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
spawnPoint: {fileID: 361166861}
sceneIndex: 2
scene: TempleC
--- !u!23 &1156064028215898908
MeshRenderer:
m_ObjectHideFlags: 0
@@ -970,7 +970,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
spawnPoint: {fileID: 1864713635}
sceneIndex: 0
scene: TempleB
--- !u!65 &4444024360594741996
BoxCollider:
m_ObjectHideFlags: 0

View File

@@ -799,6 +799,10 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3124016421593227013, guid: 285b65b1583472147a5dcee7cfb4a4e0, type: 3}
propertyPath: scene
value: TempleD
objectReference: {fileID: 0}
- target: {fileID: 3124016421593227013, guid: 285b65b1583472147a5dcee7cfb4a4e0, type: 3}
propertyPath: sceneIndex
value: 3
@@ -931,6 +935,10 @@ PrefabInstance:
propertyPath: m_Enabled
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5353799689805060140, guid: cdecf5aa30b8c3649aa7cc748758d68a, type: 3}
propertyPath: scene
value: TempleB
objectReference: {fileID: 0}
- target: {fileID: 5353799689805060140, guid: cdecf5aa30b8c3649aa7cc748758d68a, type: 3}
propertyPath: spawnPoint
value:

View File

@@ -479,7 +479,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
spawnPoint: {fileID: 524613079}
sceneIndex: 2
scene: TempleC
--- !u!1 &705507993
GameObject:
m_ObjectHideFlags: 0