It's working (i broke transition animations)
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@@ -8,7 +8,7 @@ namespace Scampz.GameJam
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{
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void Start()
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{
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GameManager.Instance.LoadScene(SceneNames.SecondPreRenderedScene, LoadSceneMode.Additive);
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GameManager.Instance.LoadScene(SceneNames.FirstPreRenderedScene, LoadSceneMode.Additive);
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}
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}
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}
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@@ -5,8 +5,8 @@ namespace Scampz.GameJam.Assets.Scripts
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public class CharacterInputController : MonoBehaviour
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{
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private CharacterController _controller;
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public float Speed = 5f;
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public float RotateSpeed = 3.0f;
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public float Speed = 10f;
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public float RotateSpeed = 1.0f;
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private void Start()
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{
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@@ -14,10 +14,13 @@ namespace Scampz.GameJam
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if (!loaded)
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{
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loaded = true;
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var player = GameObject.FindWithTag("Player");
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var cc = player.GetComponent<CharacterController>();
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cc.enabled = false;
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GameManager.Instance.LoadScene(sceneIndex, LoadSceneMode.Additive);
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GameObject.FindWithTag("Player").transform.position = spawnPoint.position;
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GameObject.FindWithTag("Player").transform.rotation = spawnPoint.rotation;
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player.transform.position = spawnPoint.position;
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player.transform.rotation = spawnPoint.rotation;
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cc.enabled = true;
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}
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}
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}
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