Add new dialogue system, add sound effects to walk cycle
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Assets/Audio/DEITY CHAMBER.wav
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21
Assets/Scripts/AudioPlayer.cs
Normal file
21
Assets/Scripts/AudioPlayer.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Scampz.GameJam
|
||||
{
|
||||
public class AudioPlayer : MonoBehaviour
|
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{
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// Start is called before the first frame update
|
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void Start()
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{
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||||
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}
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// Update is called once per frame
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void Update()
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{
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}
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||||
}
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}
|
||||
@@ -8,7 +8,7 @@ namespace Scampz.GameJam
|
||||
{
|
||||
void Start()
|
||||
{
|
||||
GameManager.Instance.LoadScene(SceneNames.FirstPreRenderedScene, LoadSceneMode.Additive);
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GameManager.Instance.LoadScene(SceneNames.ThirdPreRenderedScene, LoadSceneMode.Additive);
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}
|
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}
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}
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||||
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13
Assets/Scripts/Dialogue.cs
Normal file
13
Assets/Scripts/Dialogue.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Scampz.GameJam
|
||||
{
|
||||
[System.Serializable]
|
||||
public class Dialogue
|
||||
{
|
||||
public string name;
|
||||
|
||||
[TextArea(3, 10)]
|
||||
public string[] sentences;
|
||||
}
|
||||
}
|
||||
69
Assets/Scripts/DialogueManager.cs
Normal file
69
Assets/Scripts/DialogueManager.cs
Normal file
@@ -0,0 +1,69 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Scampz.GameJam
|
||||
{
|
||||
public class DialogueManager : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private TextMeshProUGUI nameText;
|
||||
[SerializeField]
|
||||
private TextMeshProUGUI dialogueText;
|
||||
public float TextSpeed = 0.1f;
|
||||
|
||||
public static DialogueManager Instance { get; private set; }
|
||||
|
||||
public Queue<string> sentences;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Instance == null)
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
sentences = new Queue<string>();
|
||||
}
|
||||
|
||||
public void StartDialogue(Dialogue dialogue)
|
||||
{
|
||||
nameText.text = dialogue.name;
|
||||
|
||||
sentences.Clear();
|
||||
foreach (var sentence in dialogue.sentences)
|
||||
sentences.Enqueue(sentence);
|
||||
|
||||
DisplayNextSentence();
|
||||
}
|
||||
|
||||
public void DisplayNextSentence()
|
||||
{
|
||||
if (!sentences.Any())
|
||||
EndDialogue();
|
||||
|
||||
var sentence = sentences.Dequeue();
|
||||
StopAllCoroutines();
|
||||
StartCoroutine(TypeSentence(sentence));
|
||||
}
|
||||
|
||||
private IEnumerator TypeSentence(string sentence)
|
||||
{
|
||||
dialogueText.text = string.Empty;
|
||||
foreach (var letter in sentence.ToCharArray())
|
||||
{
|
||||
dialogueText.text += letter;
|
||||
yield return null;
|
||||
yield return new WaitForSecondsRealtime(TextSpeed);
|
||||
}
|
||||
}
|
||||
|
||||
private void EndDialogue()
|
||||
{
|
||||
// do nothing currently
|
||||
}
|
||||
}
|
||||
}
|
||||
14
Assets/Scripts/DialogueTrigger.cs
Normal file
14
Assets/Scripts/DialogueTrigger.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Scampz.GameJam
|
||||
{
|
||||
public class DialogueTrigger : MonoBehaviour
|
||||
{
|
||||
public Dialogue dialogue;
|
||||
|
||||
public void TriggerDialogue()
|
||||
{
|
||||
DialogueManager.Instance.StartDialogue(dialogue);
|
||||
}
|
||||
}
|
||||
}
|
||||
19
Assets/Scripts/Footsteps.cs
Normal file
19
Assets/Scripts/Footsteps.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Scampz.GameJam
|
||||
{
|
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public class Footsteps : MonoBehaviour
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{
|
||||
[SerializeField]
|
||||
private AudioClip[] clips;
|
||||
[SerializeField]
|
||||
private AudioSource audioSource;
|
||||
|
||||
private void Step()
|
||||
{
|
||||
var clip = clips.First();
|
||||
audioSource.PlayOneShot(clip);
|
||||
}
|
||||
}
|
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}
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@@ -7,6 +7,7 @@ namespace Scampz.GameJam
|
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public class GameManager : MonoBehaviour
|
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{
|
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public static GameManager Instance;
|
||||
public Animator animator;
|
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|
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void Awake()
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{
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@@ -21,16 +22,16 @@ namespace Scampz.GameJam
|
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StartCoroutine(LoadSceneAsync(levelIndex, loadSceneMode));
|
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}
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||||
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public void UnloadScene(int levelIndex)
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{
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StartCoroutine(UnloadSceneAsync(levelIndex));
|
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}
|
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|
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public void LoadScene(string sceneName, LoadSceneMode loadSceneMode)
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{
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StartCoroutine(LoadSceneAsync(sceneName, loadSceneMode));
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}
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public void UnloadScene(int levelIndex)
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{
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StartCoroutine(UnloadSceneAsync(levelIndex));
|
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}
|
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|
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public void UnloadScene(string sceneName)
|
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{
|
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StartCoroutine(UnloadSceneAsync(sceneName));
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using Scampz.GameJam.Assets.Scripts;
|
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using UnityEngine;
|
||||
|
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namespace Scampz.GameJam
|
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@@ -12,7 +11,7 @@ namespace Scampz.GameJam
|
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|
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public void OnTriggerEnter(Collider collider)
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{
|
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animator.SetTrigger("FadeOut");
|
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//animator.SetTrigger("FadeOut");
|
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}
|
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|
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public void EnableControls()
|
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|
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Normal file
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Assets/UI/Dialogue/dialogue-box-04.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
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(Stored with Git LFS)
Normal file
BIN
Assets/UI/Dialogue/dialogue-box-05.png
(Stored with Git LFS)
Normal file
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BIN
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(Stored with Git LFS)
Normal file
BIN
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(Stored with Git LFS)
Normal file
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(Stored with Git LFS)
Normal file
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(Stored with Git LFS)
Normal file
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(Stored with Git LFS)
Normal file
BIN
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(Stored with Git LFS)
Normal file
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2635
Assets/UI/Love SDF.asset
Normal file
2635
Assets/UI/Love SDF.asset
Normal file
File diff suppressed because one or more lines are too long
BIN
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Normal file
BIN
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Normal file
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2619
Assets/UI/Reactor7 SDF.asset
Normal file
2619
Assets/UI/Reactor7 SDF.asset
Normal file
File diff suppressed because one or more lines are too long
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Normal file
BIN
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Normal file
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137
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Normal file
137
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m_TextStyleHashCode: -1183493901
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m_faceColor:
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m_fontSize: 36
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m_fontSizeBase: 36
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m_fontWeight: 400
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m_enableAutoSizing: 0
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m_fontSizeMin: 18
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m_fontSizeMax: 72
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m_HorizontalAlignment: 1
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m_VerticalAlignment: 256
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m_textAlignment: 65535
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m_characterSpacing: 0
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m_wordSpacing: 0
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m_lineSpacing: 0
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m_lineSpacingMax: 0
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m_paragraphSpacing: 0
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m_charWidthMaxAdj: 0
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m_parseCtrlCharacters: 1
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m_isOrthographic: 1
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m_verticalMapping: 0
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m_uvLineOffset: 0
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m_geometrySortingOrder: 0
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m_IsTextObjectScaleStatic: 0
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m_VertexBufferAutoSizeReduction: 0
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m_useMaxVisibleDescender: 1
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m_pageToDisplay: 1
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m_margin: {x: 0, y: 0, z: 0, w: 0}
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m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
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BIN
Assets/UI/dialogue-box.png
(Stored with Git LFS)
Normal file
BIN
Assets/UI/dialogue-box.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Assets/UI/scrampz.png
(Stored with Git LFS)
Normal file
BIN
Assets/UI/scrampz.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Assets/UI/title-screen.png
(Stored with Git LFS)
Normal file
BIN
Assets/UI/title-screen.png
(Stored with Git LFS)
Normal file
Binary file not shown.
Reference in New Issue
Block a user