Add new dialogue system, add sound effects to walk cycle
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@@ -7,6 +7,7 @@ namespace Scampz.GameJam
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public class GameManager : MonoBehaviour
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{
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public static GameManager Instance;
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public Animator animator;
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void Awake()
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{
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@@ -21,16 +22,16 @@ namespace Scampz.GameJam
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StartCoroutine(LoadSceneAsync(levelIndex, loadSceneMode));
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}
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public void UnloadScene(int levelIndex)
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{
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StartCoroutine(UnloadSceneAsync(levelIndex));
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}
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public void LoadScene(string sceneName, LoadSceneMode loadSceneMode)
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{
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StartCoroutine(LoadSceneAsync(sceneName, loadSceneMode));
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}
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public void UnloadScene(int levelIndex)
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{
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StartCoroutine(UnloadSceneAsync(levelIndex));
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}
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public void UnloadScene(string sceneName)
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{
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StartCoroutine(UnloadSceneAsync(sceneName));
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