Add new dialogue system, add sound effects to walk cycle

This commit is contained in:
2022-08-14 13:56:16 -07:00
parent 432f578360
commit dd76b8b9fe
31 changed files with 6963 additions and 533 deletions

View File

@@ -63,7 +63,7 @@ AnimatorController:
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 1
m_Controller: {fileID: 9100000}
m_Controller: {fileID: 0}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
@@ -77,6 +77,28 @@ AnimatorController:
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
--- !u!1101 &5527063463032576873
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -5233240795257937764}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.9444444
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1107 &6863634840650260608
AnimatorStateMachine:
serializedVersion: 6
@@ -101,7 +123,7 @@ AnimatorStateMachine:
m_EntryPosition: {x: 10, y: 110, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -5233240795257937764}
m_DefaultState: {fileID: 8010416536009612745}
--- !u!1102 &8010416536009612745
AnimatorState:
serializedVersion: 6
@@ -112,7 +134,8 @@ AnimatorState:
m_Name: FadeIn
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_Transitions:
- {fileID: 5527063463032576873}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0