Add SFX to dialogue, revamp control scheme (broken world map camera)
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@@ -38,17 +38,17 @@ AnimatorStateMachine:
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m_ChildStates:
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- serializedVersion: 1
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m_State: {fileID: -6832190101890427764}
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m_Position: {x: 200, y: 0, z: 0}
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m_Position: {x: 240, y: -70, z: 0}
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- serializedVersion: 1
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m_State: {fileID: 2044971331934587206}
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m_Position: {x: 235, y: 65, z: 0}
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m_Position: {x: 240, y: 120, z: 0}
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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m_StateMachineTransitions: {}
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m_StateMachineBehaviours: []
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m_AnyStatePosition: {x: 50, y: 20, z: 0}
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m_EntryPosition: {x: 50, y: 120, z: 0}
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m_EntryPosition: {x: 20, y: 130, z: 0}
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: 2044971331934587206}
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@@ -66,7 +66,7 @@ AnimatorController:
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 0}
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m_Controller: {fileID: 9100000}
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m_AnimatorLayers:
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- serializedVersion: 5
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m_Name: Base Layer
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