Clean up project, create Singleton
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m_AnchorMax: {x: 0, y: 0}
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||||||
@@ -5,8 +5,6 @@ namespace Scampz.GameJam
|
|||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
public class Dialogue
|
public class Dialogue
|
||||||
{
|
{
|
||||||
public string name;
|
|
||||||
|
|
||||||
[TextArea(3, 10)]
|
[TextArea(3, 10)]
|
||||||
public string[] sentences;
|
public string[] sentences;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,9 +9,7 @@ namespace Scampz.GameJam
|
|||||||
public class DialogueManager : MonoBehaviour
|
public class DialogueManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private TextMeshProUGUI nameText;
|
private TextMeshProUGUI dialogueTextGUI;
|
||||||
[SerializeField]
|
|
||||||
private TextMeshProUGUI dialogueText;
|
|
||||||
public float TextSpeed = 0.1f;
|
public float TextSpeed = 0.1f;
|
||||||
|
|
||||||
public static DialogueManager Instance { get; private set; }
|
public static DialogueManager Instance { get; private set; }
|
||||||
@@ -31,8 +29,6 @@ namespace Scampz.GameJam
|
|||||||
|
|
||||||
public void StartDialogue(Dialogue dialogue)
|
public void StartDialogue(Dialogue dialogue)
|
||||||
{
|
{
|
||||||
nameText.text = dialogue.name;
|
|
||||||
|
|
||||||
sentences.Clear();
|
sentences.Clear();
|
||||||
foreach (var sentence in dialogue.sentences)
|
foreach (var sentence in dialogue.sentences)
|
||||||
sentences.Enqueue(sentence);
|
sentences.Enqueue(sentence);
|
||||||
@@ -53,10 +49,10 @@ namespace Scampz.GameJam
|
|||||||
private IEnumerator TypeSentence(string sentence)
|
private IEnumerator TypeSentence(string sentence)
|
||||||
{
|
{
|
||||||
|
|
||||||
dialogueText.text = string.Empty;
|
dialogueTextGUI.text = string.Empty;
|
||||||
foreach (var letter in sentence.ToCharArray())
|
foreach (var letter in sentence.ToCharArray())
|
||||||
{
|
{
|
||||||
dialogueText.text += letter;
|
dialogueTextGUI.text += letter;
|
||||||
yield return null;
|
yield return null;
|
||||||
yield return new WaitForSecondsRealtime(TextSpeed);
|
yield return new WaitForSecondsRealtime(TextSpeed);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -12,7 +12,7 @@
|
|||||||
|
|
||||||
public static string TitleScreenScene => "TitleScreen";
|
public static string TitleScreenScene => "TitleScreen";
|
||||||
|
|
||||||
public static string BaseScene => "BaseScene";
|
public static string Singleton => "Singleton";
|
||||||
|
|
||||||
public static string WorldMap => "WorldMap";
|
public static string WorldMap => "WorldMap";
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ using UnityEngine.SceneManagement;
|
|||||||
|
|
||||||
namespace Scampz.GameJam
|
namespace Scampz.GameJam
|
||||||
{
|
{
|
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public class BaseSceneManager : MonoBehaviour
|
public class SingletonManager : MonoBehaviour
|
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{
|
{
|
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void Start()
|
void Start()
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{
|
{
|
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@@ -10,7 +10,7 @@ namespace Scampz.GameJam
|
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{
|
{
|
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if (Input.GetButtonDown(InputOptions.Submit))
|
if (Input.GetButtonDown(InputOptions.Submit))
|
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{
|
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|
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GameManager.Instance.LoadScene(SceneNames.BaseScene, LoadSceneMode.Single);
|
GameManager.Instance.LoadScene(SceneNames.Singleton, LoadSceneMode.Single);
|
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}
|
}
|
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}
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Reference in New Issue
Block a user