Re-think singleton player idea, add raycasting to stop from falling off ledges
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@@ -1,13 +0,0 @@
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Scampz.GameJam.Assets.Scripts
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{
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public class SingletonManager : MonoBehaviour
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{
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void Start()
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{
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GameManager.Instance.LoadScene(SceneNames.TempleA, LoadSceneMode.Single);
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}
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}
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}
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@@ -1,11 +0,0 @@
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