Implement animation cycles

This commit is contained in:
2022-08-18 00:50:59 -07:00
parent bc3b1b9df5
commit 8d6eaab54d
16 changed files with 775 additions and 111 deletions

View File

@@ -866,8 +866,10 @@ GameObject:
m_Component:
- component: {fileID: 7726711927591515449}
- component: {fileID: 7831886137308850962}
- component: {fileID: 8519787470769432157}
- component: {fileID: 7831886137308850988}
- component: {fileID: 7831886137308850989}
- component: {fileID: 5109351175705582191}
m_Layer: 3
m_Name: Player
m_TagString: Player
@@ -911,6 +913,26 @@ CharacterController:
m_SkinWidth: 0.08
m_MinMoveDistance: 0.001
m_Center: {x: 0, y: 0, z: 0}
--- !u!95 &8519787470769432157
Animator:
serializedVersion: 4
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6949365541298368387}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: 25774ba084a08a647804a07356ecfc7c, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_StabilizeFeet: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
--- !u!114 &7831886137308850988
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -939,6 +961,18 @@ MonoBehaviour:
m_EditorClassIdentifier:
Speed: 12.5
RotateSpeed: 720
--- !u!114 &5109351175705582191
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6949365541298368387}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d14f1a4437a41724c91591bb70a63248, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &7075691392410907683
GameObject:
m_ObjectHideFlags: 0