Implement animation cycles
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@@ -866,8 +866,10 @@ GameObject:
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m_Component:
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- component: {fileID: 7726711927591515449}
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- component: {fileID: 7831886137308850962}
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- component: {fileID: 8519787470769432157}
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- component: {fileID: 7831886137308850988}
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- component: {fileID: 7831886137308850989}
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- component: {fileID: 5109351175705582191}
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m_Layer: 3
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m_Name: Player
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m_TagString: Player
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@@ -911,6 +913,26 @@ CharacterController:
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m_SkinWidth: 0.08
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m_MinMoveDistance: 0.001
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!95 &8519787470769432157
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Animator:
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serializedVersion: 4
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6949365541298368387}
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m_Enabled: 1
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 9100000, guid: 25774ba084a08a647804a07356ecfc7c, type: 2}
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m_CullingMode: 0
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m_UpdateMode: 0
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m_ApplyRootMotion: 0
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m_LinearVelocityBlending: 0
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m_StabilizeFeet: 0
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m_WarningMessage:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorControllerStateOnDisable: 0
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--- !u!114 &7831886137308850988
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -939,6 +961,18 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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Speed: 12.5
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RotateSpeed: 720
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--- !u!114 &5109351175705582191
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6949365541298368387}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d14f1a4437a41724c91591bb70a63248, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &7075691392410907683
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GameObject:
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m_ObjectHideFlags: 0
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