Implement animation cycles

This commit is contained in:
2022-08-18 00:50:59 -07:00
parent bc3b1b9df5
commit 8d6eaab54d
16 changed files with 775 additions and 111 deletions

View File

@@ -1,23 +1,51 @@
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@@ -30,7 +58,13 @@ AnimatorController:
m_PrefabAsset: {fileID: 0}
m_Name: PlayerModel
serializedVersion: 5
m_AnimatorParameters: []
m_AnimatorParameters:
- m_Name: Speed
m_Type: 1
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
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m_AnimatorLayers:
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m_Name: Base Layer
@@ -44,6 +78,28 @@ AnimatorController:
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
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AnimatorStateMachine:
serializedVersion: 6
@@ -54,11 +110,14 @@ AnimatorStateMachine:
m_Name: Base Layer
m_ChildStates:
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m_State: {fileID: 6575903021563697675}
m_Position: {x: 224.23123, y: 268.0442, z: 0}
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m_Position: {x: 260, y: 270, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
@@ -68,45 +127,19 @@ AnimatorStateMachine:
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: New State
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 0}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
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serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
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m_Name: Armature|Idle 0
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m_IKOnFeet: 0
@@ -116,7 +149,87 @@ AnimatorState:
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m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
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m_CycleOffsetParameter:
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m_PrefabAsset: {fileID: 0}
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