Add scene transitions, lose sanity points
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@@ -1,4 +1,5 @@
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using UnityEngine;
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using System.Collections;
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using UnityEngine;
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namespace Scampz.GameJam.Assets.Scripts.SceneManagement
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{
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@@ -6,18 +7,38 @@ namespace Scampz.GameJam.Assets.Scripts.SceneManagement
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{
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[SerializeField]
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private Transform _spawnPoint;
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[SerializeField]
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private Camera[] camerasToActivate;
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private void OnTriggerEnter(Collider collider)
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{
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if (collider.CompareTag("Player"))
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{
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var player = GameObject.FindGameObjectWithTag("Player");
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var cc = player.GetComponent<CharacterController>();
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cc.enabled = false;
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player.transform.position = _spawnPoint.position;
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player.transform.rotation = _spawnPoint.rotation;
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cc.enabled = true;
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StartCoroutine(LoadNextLevel());
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}
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}
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private IEnumerator LoadNextLevel()
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{
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var levelChanger = FindObjectOfType<LevelChanger>();
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levelChanger.FadeAnimation();
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yield return null;
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yield return new WaitForSeconds(3.0f);
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var player = GameObject.FindGameObjectWithTag("Player");
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player.SetActive(false);
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var cc = player.GetComponent<CharacterController>();
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cc.enabled = false;
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player.transform.position = _spawnPoint.position;
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player.transform.rotation = _spawnPoint.rotation;
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cc.enabled = true;
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yield return null;
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var allCamerasInCurrentScene = FindObjectsOfType<Camera>();
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foreach (var sceneCamera in allCamerasInCurrentScene)
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sceneCamera.enabled = false;
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foreach (var camera in camerasToActivate)
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camera.enabled = true;
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player.SetActive(true);
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yield return null;
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}
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}
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}
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